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-
- Well, I wasn't going to say anything, as I do not have the time to join.
-
- But seeing all that enthusiasm...
-
- As I wrote earlier, a similar project stranded in 1995. That was because the
- coordinator became
- very quiet after he was appointed. The lesson to be learnt is two-fold:
- -If you volunteer to be the coordinator, be prepared to:
- a) Spend a lot of time on the project
- b) Think of something new to report every 3 or 4 days
- -If you join the project, and you do not hear very often from the coordinator,
- then keep bugging him.
-
- Also, if the coordinator finds out that the work is more than he expected, and
- he cannot cope with it anymore, he should have the guts to tell the list ASAP.
- No one will hold it against you if you cannot go on, but it isn't fair to let
- everyone else in the dark about it.
-
- A webpage outlining the timeline of the project, and how much has been done,
- and in what stage the sub-projects are, is a very good idea. Assuming of
- course that everybody has some form of web access.
-
- The webpage should not only function as a blackboard for planning data, but
- also for game data. Artists should upload their stuff, so that a uniform look
- and feel can be created. The webmaster must protect these pages with
- passwords, so that people that pass by the pages cannot rip off the graphics,
- sound and ideas.
-
- The project idea that I had one and a half year ago was an Olympics based
- game, like the ones you used to have on the C64. The reason for such a project
- is simple: All the sub-games are modules that can be programmed by one person.
- The only thing one needs to keep track of is the scores. Of course, for such a
- game you also need to appoint coordinators for graphics, sound and
- gameplay/interface, so that the look and feel of the project stays the same in
- every module.
-
- One final note: There are list members, working on their own projects, who can
- always use help. Specifically, Murray,
- http://www.cs.nott.ac.uk/~agm/amiga.html mentions on his page he could use
- some help. Joining such projects may not be as satisfying as a list game, but
- you stand a much bigger chance of actually seeing your work on Aminet in the
- end.
-
- --
- Branko Collin . |. .
- collin@xs4all.nl . . || ...
- http://www.xs4all.nl/~collin . ....||| .. ..
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